![]() By filling that entire subheading with a run-on commentary on how the reviewer felt about the combat pacing, controls and exploration, the review gives a strange impression: Does the “feel” of a game define if it’s “any good”? What happened to the content? However, over two-thirds of this review are dedicated towards technical gameplay and controls (see the section Is It Any Good?). Common Sense Media is a review group that focuses on game content, right? The review ought to focus on whether that content is positive, negative, objectionable or thought-provoking. I noticed spelling errors and confusing grammar/usage throughout. The Negatives: I'm sorry to say that the review on this page is hastily written and looks more like a first draft or a text message than a proper publication. Does thinking about how things will end give us more purpose or sense of anything at all in the here and now?” This is an incredibly positive way to get players and readers to think about how the game connects us with the truth or disconnects us from reality. The Hyper Light Drifter review ends with a meaningful prompt: “Families can talk about why the end of the world seems to pop up so frequently in fiction. The review ends with discussion questions for kids and parents, which elevates the discussion about this game. Parents are warned with specific ratings for categories of content (such as Positive Messages, Violence, etc). ![]() The Positives: The review is structured by subheadings and categories. I believe that the main review has some upsides and some downsides. My response to the Common Sense review is based on my experience. Can't wait to play an already amazing game now that this issue has been addressed.I’ve played about 40 hours of Hyper Light Drifter and beaten the game multiple times. Thanks, Heart Machine, for listening to your customers! You guys rock. According to the changelog, today's patch adds the option to choose to dash by using the keyboard. I spoke too soon, apparently Heart Machine fixed the dashing on KB+M, I'm updating the game as we speak. Just some "minor" complaints, the game *is* super awesome and I've been having a great time with it. ![]() I'm having a way harder time than what I should be having just because of this awkward control design decision. I'm guessing this is one of those things that's downright impossible to patch, right now, as it would probably imply messing with the game's hard code, or whatever it's called, but it would be highly welcomed for us who don't own controllers but still want to enjoy the game. Dashing away from an enemy is incredibly hard using keyboard and mouse since even the sword slashes have to be directed using the reticule, and when you want/need to dash away you need to point the mouse all the other way around. You either make the Drifter shoot using the reticule and dash the direction he's facing, or the other way around. wouldn't it be easier to use something like they did in Bastion or Enter the Gungeon? This wouldn't be bad at all if only the same reticule we use for shooting the gun wasn't also the direction of the dash. The thing is: I understand the game is best played using a controller and maybe it makes more sense dashing using one (I can only assume so), but it's incredibly counter-intuitive using keyboard+mouse. I pre-ordered Hyper Light Drifter on GOG the second it became available and I don't regret it in the least, it's an amazing game, beautifully crafted, not too easy but rewardingly hard without becoming frustratingly impossible.
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